Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, June 5, 2011

New Reel!

So, ladies and gents, here's my brand new Demo Reel! It's only 2 shots, but I feel they are nice enough to post on my site as finals. Enjoy! :)

Latest Performance Animation Reel from Isai Calderon on Vimeo.

Here's my latest performance animation Reel!

*All rigs provided by Animation Mentor. All animation done by me!

Wednesday, November 11, 2009

Interview animation, 001

Please leave your critiques on this animation below :) Any comment to make this animation better is greatly appreciated.

Friday, March 27, 2009

Jimbo and Skeeter VS. The Apocalypse

This is a new game featured with the Blade Engine, previewed at GDC '09. I made several animations in the game. Here are a few of two of all the enemies: The Hellhound, and the Chicken Mech (I know it doesn't look like a chicken, but it's supposed to act like one. The game is called Jimbo and Skeeter vs. The Apocalypse, which is still in Beta, and the company I worked with is Gaslight Studios.



Jimbo and Skeeter VS. The Apocalypse from Isai Calderon on Vimeo.

Thursday, March 19, 2009

Animation Demo Reel

Ladies and gentlemen. I give you the mighty Animation Demo Reel. I hope you all like it :)


Animation Demo Reel (Updated) from Isai Calderon on Vimeo.

Also, as you can tell, I've decided to redesign my website a little for better viewing. Enjoy the show! :)

Thursday, February 19, 2009

OliveMan's Special Idle

Here is a new animation of OliveMan! This is supposed to be an idle that shows a little about his personality. Any comments relevant to this (or any other) animation are appreciated :)

Enjoy!


OliveMan - Special Idle from Isai Calderon on Vimeo.

Thursday, February 5, 2009

Run, OliveMan, Run!

The run cycle. I think it came out ok. Any comments/suggestions/constructive critisizm, please post it. Enjoy! :)


Thursday, October 9, 2008

Simple Walk

Here is an animation I made in 30 minutes. It's a simple bipedal animation done with 3DS Max 2009's Biped Rig. I just hid the upper body, and began animating the walk cycle. This is a simple test of my skill as an animator; the first of many. I hope you enjoy it!

Monday, September 15, 2008

Almost done (WIP)

Ladies and gentlemen, here is a video of the same Grimm Reaper, with all the animations almost done :D
Any ideas/comments, please put them up so that I can make it prettier.
I'm sorry for not posting anything up for a while. The skinning of the character was acting up in some of the movements, and syncing the Scythe together with both hands was giving me troubles, but i figured it all out. I hope you all like what I have so far.

Next up, the Vampire :) Skinning is done. I will post a video up of him once I have something to show. Enjoy!


Thursday, August 28, 2008

First WIP for class

Although this isn't my first animation, it's the first one I put in here that's an actual Work in Progress. It's for a Mod we're working on for the Unreal 2004 Engine. This is the first character I created. The Grimm Reaper. In this animation "set" I have him in his Idle and Walk cycles. I will be working on him during the weekend. Hit the comments for some suggestions/constructive criticism.

Enjoy ;)




P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)

P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.

Monday, July 21, 2008

Ornithomptor

For this next project, our teacher made a device that flies around.  The entire object, including the lighting, was of his creation.  The assignment was to make the device (called an Ornithomptor, for whatever reason), pick up a ball, and move it from one peg to the other with style.  This is my result:


Watch Ornithomptor in Animation  |  View More Free Videos Online at Veoh.com