Ladies and gentlemen, here is a video of the same Grimm Reaper, with all the animations almost done :D
Any ideas/comments, please put them up so that I can make it prettier.
I'm sorry for not posting anything up for a while. The skinning of the character was acting up in some of the movements, and syncing the Scythe together with both hands was giving me troubles, but i figured it all out. I hope you all like what I have so far.
Next up, the Vampire :) Skinning is done. I will post a video up of him once I have something to show. Enjoy!
After years of learning character animation, I found myself wanting to know more about my industry. Here are some tips, tricks, and lessons I've learned.
Showing posts with label monster mod. Show all posts
Showing posts with label monster mod. Show all posts
Monday, September 15, 2008
Thursday, August 28, 2008
First WIP for class
Although this isn't my first animation, it's the first one I put in here that's an actual Work in Progress. It's for a Mod we're working on for the Unreal 2004 Engine. This is the first character I created. The Grimm Reaper. In this animation "set" I have him in his Idle and Walk cycles. I will be working on him during the weekend. Hit the comments for some suggestions/constructive criticism.
Enjoy ;)
P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)
P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.
Enjoy ;)
P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)
P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.
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