Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Thursday, November 7, 2013

Expanding my creative toolbelt

In the past few years, several well-respected VFX and Animation companies went under.  A few other ones received huge hits in layoffs.  This was an obvious sign of the times of the VFX industry, and I knew that with the ever-growing pool of talented artists, my chance of breaking into the industry was very slim.

I decided to do something about it.

I studied Character Animation, and as much as I love the art-form, I slowly realized (through artists that lost their jobs due to the excess of similar/senior artists that companies had) that applying for work with only that ability would not aide me in the short term, so instead I decided to learn something new, and Animation Mentor was going in a very interesting direction with it.

They introduced their Collaborative Animation Classes, where students work together to make a short film.  A few months later, Bobby Beck (CEO and co-founder of Animation Mentor) announced the VFX Fundamentals Course.  Students would go through learning Autodesk's Maya, SolidAngle's Arnold rendering technology, and The Foundry's Nuke.

This was my chance.  A few months beforehand one of my teachers told me that if I can, find an art-form that will complement what I already know, and Visual Effects seemed ideal.

It has now been almost 10 months since I decided to apply.  And here are my findings:

I love it.

Rendering, figuring out how to use multiple software packages to improve what is given to me, and improving on already-amazing animation is extremely gratifying.  Every time I tweak something, or learn something new, time slows down, and I feel the art-form just taking me in.  It is truly amazing.

With all this, I have decided to start writing on my blog again.  Every minute I spend on this, I discover something new, and when I try it, I discover a new problem that I need to overcome.  The best part is, I don't ever feel bored whenever I encounter something different!  My hands are literally shaking as I write this.  Just thinking about it makes me giddy!

For CG Basics (the first Class), our mentor was Scott Liedtka, a Visual Effects Supervisor at Tippett Studio.  He is an amazing mentor, from whom I learned an amazing amount of information.  He is a great conversationalist, and the way he explains complex concepts is fantastic.  It is obvious that he enjoys talking about the subject, and that is what makes a good teacher in my book.

Now I am in Lighting Basics with Bruce Powell.  He is credited as a CG Sequence Supervisor at ILM, and has worked on Pacific Rim, one of my favorite movies this year.  His eye for detail is really sharp, and every time he points something out, it opens my mind to a new concept.  This has happened many times already, and I'm sure it's not the last.

I hope that this refreshed blog will serve as a good support for anyone interested in the Animation Mentor community.

As Scott Liedtka said to us on our first day of CG Basics, "Do cool shit!"

Sunday, June 5, 2011

New Reel!

So, ladies and gents, here's my brand new Demo Reel! It's only 2 shots, but I feel they are nice enough to post on my site as finals. Enjoy! :)

Latest Performance Animation Reel from Isai Calderon on Vimeo.

Here's my latest performance animation Reel!

*All rigs provided by Animation Mentor. All animation done by me!

Wednesday, November 11, 2009

Interview animation, 001

Please leave your critiques on this animation below :) Any comment to make this animation better is greatly appreciated.

Thursday, March 19, 2009

Animation Demo Reel

Ladies and gentlemen. I give you the mighty Animation Demo Reel. I hope you all like it :)


Animation Demo Reel (Updated) from Isai Calderon on Vimeo.

Also, as you can tell, I've decided to redesign my website a little for better viewing. Enjoy the show! :)

Thursday, February 19, 2009

OliveMan's Special Idle

Here is a new animation of OliveMan! This is supposed to be an idle that shows a little about his personality. Any comments relevant to this (or any other) animation are appreciated :)

Enjoy!


OliveMan - Special Idle from Isai Calderon on Vimeo.

Thursday, February 5, 2009

Run, OliveMan, Run!

The run cycle. I think it came out ok. Any comments/suggestions/constructive critisizm, please post it. Enjoy! :)


Thursday, October 9, 2008

Simple Walk

Here is an animation I made in 30 minutes. It's a simple bipedal animation done with 3DS Max 2009's Biped Rig. I just hid the upper body, and began animating the walk cycle. This is a simple test of my skill as an animator; the first of many. I hope you enjoy it!

Monday, September 15, 2008

Almost done (WIP)

Ladies and gentlemen, here is a video of the same Grimm Reaper, with all the animations almost done :D
Any ideas/comments, please put them up so that I can make it prettier.
I'm sorry for not posting anything up for a while. The skinning of the character was acting up in some of the movements, and syncing the Scythe together with both hands was giving me troubles, but i figured it all out. I hope you all like what I have so far.

Next up, the Vampire :) Skinning is done. I will post a video up of him once I have something to show. Enjoy!


Thursday, August 28, 2008

First WIP for class

Although this isn't my first animation, it's the first one I put in here that's an actual Work in Progress. It's for a Mod we're working on for the Unreal 2004 Engine. This is the first character I created. The Grimm Reaper. In this animation "set" I have him in his Idle and Walk cycles. I will be working on him during the weekend. Hit the comments for some suggestions/constructive criticism.

Enjoy ;)




P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)

P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.

Monday, July 21, 2008

Ornithomptor

For this next project, our teacher made a device that flies around.  The entire object, including the lighting, was of his creation.  The assignment was to make the device (called an Ornithomptor, for whatever reason), pick up a ball, and move it from one peg to the other with style.  This is my result:


Watch Ornithomptor in Animation  |  View More Free Videos Online at Veoh.com