Sunday, April 18, 2010

Class 3 - Session 3 - Amateur Stewie!


Amateur Stewie from Isai Calderon on Vimeo.
Sorry I haven't posted anything lately :( Work has me extremely busy, so Blog maintenance has gone down quite a bit.



Here's my newest video. Amateur Stewie! Blocking-Plus stage!

Wednesday, February 10, 2010

Class 2 - Session 5 - Blocking

Class 2 - Session 5 - Blocking from Isai Calderon on Vimeo.

This next animation is of a drunk armless Stewie. In it, he's stumbling to get onto his feet, but fails and falls. Once again, any critique is welcome :) This is the blocking stage.

Monday, January 25, 2010

Class 2 - Session 3 - Polishing

Class 2 - Session 3 - Polishing from Isai Calderon on Vimeo.

This is the Polishing Pass. Here, I've set all the curves into Splines. This means that, different to the last video, instead of looking like it's skipping frames, the character looks like a more smooth animation now. Next up, Refining. Enjoy!

Sunday, January 17, 2010

Class 2 - Session 1 and 2 - Reference and Blocking

Class 2 - Session 1 and 2 - Reference from Isai Calderon on Vimeo.

Here's the reference I'm using for my next assignment. It's start/stop animation with a 360 turn. I will be using this to animate Ballie doing pretty much the same movements, with a few variations.


Class 2 - Session 2 - Ballie 360 from Isai Calderon on Vimeo.

And here's the first pass. The blocking. If you have any critiques to make it better they are all greatly appreciated!

Wednesday, November 11, 2009

Interview animation, 001

Please leave your critiques on this animation below :) Any comment to make this animation better is greatly appreciated.

Thursday, August 27, 2009

RobotArm Animation

Here's the result for my next assignment. Pick up cylinder, and place it somewhere else. This assignment was to learn how to animate in Maya, so it's not officially critiqued. Any comments are welcome :)... If it's a mean one, please make sure to give pointers on how to make it better, not just say it's crap... You get the idea :) No one likes bad critiques... Enjoy!



RobotArm_Anim from Isai Calderon on Vimeo.

Wednesday, August 12, 2009

Maya Update: First Animation

So, we started the animation part of the Maya Springboard program. I had fun animating this first animation for, well, AnimationMentor. But first, an update on my last scene. I think it came out ok :) What do you think?





Monday, August 3, 2009

Maya, here we come!

So, I recently began the Maya Springboard Program; a.k.a. massive Maya learning experience. Here's the resulting product of 1 week of work in Maya. First, I made the character (no joints, bones, or anything technical) out of pure geometry, and I think it came out ok for someone that doesn't do a lot of modeling.

Then came the Scene. Here's some screenshots. I'll be adding a few more things to it every day I learn something new.



Friday, March 27, 2009

Jimbo and Skeeter VS. The Apocalypse

This is a new game featured with the Blade Engine, previewed at GDC '09. I made several animations in the game. Here are a few of two of all the enemies: The Hellhound, and the Chicken Mech (I know it doesn't look like a chicken, but it's supposed to act like one. The game is called Jimbo and Skeeter vs. The Apocalypse, which is still in Beta, and the company I worked with is Gaslight Studios.



Jimbo and Skeeter VS. The Apocalypse from Isai Calderon on Vimeo.

Thursday, March 19, 2009

Animation Demo Reel

Ladies and gentlemen. I give you the mighty Animation Demo Reel. I hope you all like it :)


Animation Demo Reel (Updated) from Isai Calderon on Vimeo.

Also, as you can tell, I've decided to redesign my website a little for better viewing. Enjoy the show! :)

Tuesday, February 24, 2009

Preview of the final product



Here it is, ladies and gentlemen, a picture of what OliveMan will look like in my reel. I am now working on it, polishing up the animations I'm most proud of, and putting them together to create my final Demo Reel. I'm not going to post any more videos until my Reel is done, so cross your fingers for me!

Thursday, February 19, 2009

OliveMan's Special Idle

Here is a new animation of OliveMan! This is supposed to be an idle that shows a little about his personality. Any comments relevant to this (or any other) animation are appreciated :)

Enjoy!


OliveMan - Special Idle from Isai Calderon on Vimeo.

Thursday, February 5, 2009

Run, OliveMan, Run!

The run cycle. I think it came out ok. Any comments/suggestions/constructive critisizm, please post it. Enjoy! :)


Thursday, January 29, 2009

OliveMan: Returns

The walk cycle. I was still working on the idea of how OliveMan should actually walk/run/move in any way. I wanted to make it more cartoony, and less "realistic". Meaning, if a bunch of olives, toothpicks, and white gloves got together and made a character in real life, this is how the character would walk... Hypothetically, of course.  This is what I originally created:



And now, I give you the cartoon walk cycle. A teacher of mine sat with me to show me how to make the basic cartoon walk cycle.  Then, of course, I made my own with OliveMan. Like always, constructive criticism is welcome. Enjoy!



OliveMan: Toony Walk from Isai Calderon on Vimeo.

Friday, January 23, 2009

First OliveMan Video


This is the very first animation that I'm uploading of my character OliveMan. Unfortunately, he has been put on hold for a very long time, but now I am starting up on his animations. The texturing work is not final, but it is in place for visual aesthetics. More motion to come VERY soon. Seriously.
Enjoy!
First OliveMan Video from Isai Calderon on Vimeo.

Thursday, October 16, 2008

Double Kick 360

Here it is: my personal challenge for the week. The same biped jumping, double kick with a 360, land roll, and kip-up. This was fun. Lots. Seriously. It was a good challenge for me. I really had to concentrate on the weight of the legs and feet. The roll proved to be the most difficult part. I kept adjusting the animation here and there, but it kept wobbling on itself, so i deleted all the keys, rotated the Main biped bone, and it was completely fixed. Sometimes you have to go back to basics. The animation is a bit fast, so I'm going to cut the speed in half, render it, and post it again, fixed. Enjoy!

Thursday, October 9, 2008

Simple Walk

Here is an animation I made in 30 minutes. It's a simple bipedal animation done with 3DS Max 2009's Biped Rig. I just hid the upper body, and began animating the walk cycle. This is a simple test of my skill as an animator; the first of many. I hope you enjoy it!

Monday, September 15, 2008

Almost done (WIP)

Ladies and gentlemen, here is a video of the same Grimm Reaper, with all the animations almost done :D
Any ideas/comments, please put them up so that I can make it prettier.
I'm sorry for not posting anything up for a while. The skinning of the character was acting up in some of the movements, and syncing the Scythe together with both hands was giving me troubles, but i figured it all out. I hope you all like what I have so far.

Next up, the Vampire :) Skinning is done. I will post a video up of him once I have something to show. Enjoy!


Thursday, August 28, 2008

First WIP for class

Although this isn't my first animation, it's the first one I put in here that's an actual Work in Progress. It's for a Mod we're working on for the Unreal 2004 Engine. This is the first character I created. The Grimm Reaper. In this animation "set" I have him in his Idle and Walk cycles. I will be working on him during the weekend. Hit the comments for some suggestions/constructive criticism.

Enjoy ;)




P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)

P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.

New concept!!!

Eric Valdes is helping out with some of the concept for the characters in my short film. His site is here (Eric Valdes). Hope you like what you see. The direct link to the picture is right here.

Tuesday, July 22, 2008

It Begins

Continuing the process of my short film, here are some of the first drawings of the storyboard being done by my friend and concept artist, Chad Baptist.



Monday, July 21, 2008

Ornithomptor

For this next project, our teacher made a device that flies around.  The entire object, including the lighting, was of his creation.  The assignment was to make the device (called an Ornithomptor, for whatever reason), pick up a ball, and move it from one peg to the other with style.  This is my result:


Watch Ornithomptor in Animation  |  View More Free Videos Online at Veoh.com

Olive-Man

This was my 2D final for last year's Introduction to 2D animation.  It is of a character I created called Olive-Man.  He will be the protagonist for my project (kinda).  Enjoy!

Sunday, July 20, 2008

Hello Everyone

My name is Isaí (for those of you who don't habla espaniol, Easy is good enough), and I am a 3D artist, striving to specialize in animation.  Right now, I am learning how to animate with 3DS Max 2008 and XSI 6.5.  Hopefully I can get my hands on 3DS 2009 to see if all the bugs got fixed, but, when it comes to Autodesk and their ability to include "useful" updates, dare to dream, as they say.

In this blog, I will be posting any and all interesting animations that I've done, giving full credit to those who have contributed, of course.

I welcome any and all suggestions and/or comments about any of my content.

In the following months, I will be working on a short film, to which I will be posting some screenshots of, and hopefully, the entire completed project.

Please enjoy the content you see here.

Isaí