This is the tutorial that I found:
Tuesday, November 19, 2013
This is the tutorial that I found:
Thursday, November 7, 2013
I decided to do something about it.
I studied Character Animation, and as much as I love the art-form, I slowly realized (through artists that lost their jobs due to the excess of similar/senior artists that companies had) that applying for work with only that ability would not aide me in the short term, so instead I decided to learn something new, and Animation Mentor was going in a very interesting direction with it.
They introduced their Collaborative Animation Classes, where students work together to make a short film. A few months later, Bobby Beck (CEO and co-founder of Animation Mentor) announced the VFX Fundamentals Course. Students would go through learning Autodesk's Maya, SolidAngle's Arnold rendering technology, and The Foundry's Nuke.
This was my chance. A few months beforehand one of my teachers told me that if I can, find an art-form that will complement what I already know, and Visual Effects seemed ideal.
It has now been almost 10 months since I decided to apply. And here are my findings:
I love it.
Rendering, figuring out how to use multiple software packages to improve what is given to me, and improving on already-amazing animation is extremely gratifying. Every time I tweak something, or learn something new, time slows down, and I feel the art-form just taking me in. It is truly amazing.
With all this, I have decided to start writing on my blog again. Every minute I spend on this, I discover something new, and when I try it, I discover a new problem that I need to overcome. The best part is, I don't ever feel bored whenever I encounter something different! My hands are literally shaking as I write this. Just thinking about it makes me giddy!
For CG Basics (the first Class), our mentor was Scott Liedtka, a Visual Effects Supervisor at Tippett Studio. He is an amazing mentor, from whom I learned an amazing amount of information. He is a great conversationalist, and the way he explains complex concepts is fantastic. It is obvious that he enjoys talking about the subject, and that is what makes a good teacher in my book.
Now I am in Lighting Basics with Bruce Powell. He is credited as a CG Sequence Supervisor at ILM, and has worked on Pacific Rim, one of my favorite movies this year. His eye for detail is really sharp, and every time he points something out, it opens my mind to a new concept. This has happened many times already, and I'm sure it's not the last.
I hope that this refreshed blog will serve as a good support for anyone interested in the Animation Mentor community.
As Scott Liedtka said to us on our first day of CG Basics, "Do cool shit!"
Wednesday, May 30, 2012
Sunday, June 5, 2011
Tuesday, October 19, 2010
using few words; expressing much in few words; concise: a laconicreply.
I began this challenge with Martha Murrie, a fellow AMer. Here's my resulting animation for the first WotD Challenge:
And here is Martha's WotD, same word, different acting choice:
Monday, May 10, 2010
Here's the reference for my next animation. Stewie will be swinging a heavy, two-handed sword. Enjoy!
Here's my next animation :) This is Stewie in sequence to what happened in the last video. He is now a little stronger, and an enemy appeared. He attacks (kind of)!
Sunday, April 18, 2010
Amateur Stewie from Isai Calderon on Vimeo.
Sorry I haven't posted anything lately :( Work has me extremely busy, so Blog maintenance has gone down quite a bit.
Here's my newest video. Amateur Stewie! Blocking-Plus stage!
Wednesday, February 10, 2010
This next animation is of a drunk armless Stewie. In it, he's stumbling to get onto his feet, but fails and falls. Once again, any critique is welcome :) This is the blocking stage.
Monday, January 25, 2010
This is the Polishing Pass. Here, I've set all the curves into Splines. This means that, different to the last video, instead of looking like it's skipping frames, the character looks like a more smooth animation now. Next up, Refining. Enjoy!
Sunday, January 17, 2010
Here's the reference I'm using for my next assignment. It's start/stop animation with a 360 turn. I will be using this to animate Ballie doing pretty much the same movements, with a few variations.
And here's the first pass. The blocking. If you have any critiques to make it better they are all greatly appreciated!
Wednesday, November 11, 2009
Thursday, August 27, 2009
Here's the result for my next assignment. Pick up cylinder, and place it somewhere else. This assignment was to learn how to animate in Maya, so it's not officially critiqued. Any comments are welcome :)... If it's a mean one, please make sure to give pointers on how to make it better, not just say it's crap... You get the idea :) No one likes bad critiques... Enjoy!
Wednesday, August 12, 2009
Monday, August 3, 2009
Then came the Scene. Here's some screenshots. I'll be adding a few more things to it every day I learn something new.
Wednesday, April 29, 2009
Friday, March 27, 2009
Jimbo and Skeeter VS. The Apocalypse from Isai Calderon on Vimeo.
Thursday, March 19, 2009
Animation Demo Reel (Updated) from Isai Calderon on Vimeo.
Tuesday, February 24, 2009
Here it is, ladies and gentlemen, a picture of what OliveMan will look like in my reel. I am now working on it, polishing up the animations I'm most proud of, and putting them together to create my final Demo Reel. I'm not going to post any more videos until my Reel is done, so cross your fingers for me!
Thursday, February 19, 2009
OliveMan - Special Idle from Isai Calderon on Vimeo.
Thursday, February 5, 2009
Thursday, January 29, 2009
Friday, January 23, 2009
This is the very first animation that I'm uploading of my character OliveMan. Unfortunately, he has been put on hold for a very long time, but now I am starting up on his animations. The texturing work is not final, but it is in place for visual aesthetics. More motion to come VERY soon. Seriously.
First OliveMan Video from Isai Calderon on Vimeo.
Thursday, October 16, 2008
Thursday, October 9, 2008
Monday, September 15, 2008
Any ideas/comments, please put them up so that I can make it prettier.
I'm sorry for not posting anything up for a while. The skinning of the character was acting up in some of the movements, and syncing the Scythe together with both hands was giving me troubles, but i figured it all out. I hope you all like what I have so far.
Next up, the Vampire :) Skinning is done. I will post a video up of him once I have something to show. Enjoy!
Thursday, August 28, 2008
P.S. The character is not yet textured. If anyone wants me to re-render it with a clearer solid-color texture, please let me know :)
P.P.S. The mesh was created by Ben Wheeler. All the meshes I will be rigging and animating were created by Ben. His web-site is right here.
Tuesday, July 22, 2008
Monday, July 21, 2008
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