Monday, August 3, 2009

Maya, here we come!

So, I recently began the Maya Springboard Program; a.k.a. massive Maya learning experience. Here's the resulting product of 1 week of work in Maya. First, I made the character (no joints, bones, or anything technical) out of pure geometry, and I think it came out ok for someone that doesn't do a lot of modeling.

Then came the Scene. Here's some screenshots. I'll be adding a few more things to it every day I learn something new.



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